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Re: Sneaky types AND SG 2

From: <warbeads@j...>
Date: Wed, 28 Apr 2004 21:17:48 -0500
Subject: Re: Sneaky types AND SG 2


On Thu, 29 Apr 2004 09:48:57 +1000 <Beth.Fulton@csiro.au> writes:
>G'day,
>
>> Out of curiosity, how do you model 'sneaky' skills and 
>> similar Gee-Whiz stuff in SG 2?  I am thinking the old
>> 'sneak suit' stuff form A. Mark Ratner's Space Marines
>> by FGU (IIRC.)
>
>Are you talking hidden movement Glenn? If so then you can extend 
>sniper hidden movement to units, or if you really trust you're 
>opponent go for "real" hidden movement (no figs, no counters, just 
>plotting on a map until you get sprung). 

No, not really.

If you mean various form of 
>chamelon suits you can mess with them acting like extra cover and so 
>making you harder to spot/target, particularly if in IP. I've messed 
>around with this kind of stuff a fair bit (mainly for various alien 
>species), if you're interested.
>

Yes, that is what I am talking about.

>Cheers
>
>Beth
>
>

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