Re: Vietnam and modern combat
From: John Atkinson <johnmatkinson@y...>
Date: Fri, 23 Apr 2004 05:34:52 -0700 (PDT)
Subject: Re: Vietnam and modern combat
--- Rick Mower <m0bey@comcast.net> wrote:
> Does anyone know of some rules based on Stargrunt
> for Vietnam or modern
> gameing.
You could more or less use the rules as written, with
the modification Los came up with for GPMGs. d8
firepower, d10 firepower when they have a second
crewman. Assault rifles all have d8 firepower, d8
damage, d10 for weapons using long 7.62mm cartridges
(M-14, M-60, PK). Drop the EW rules, and go to town
with booby traps and mines.
That will work pretty well for straightforward fights
between US Army/USMC and PAVN/NLF Main Force fighters.
The problem in simulating the lower-level stuff is
that guerilla warfare is, like special operations,
impossible to simulate on the game table. Both depend
on the reality that for most of the time, nothing
happens. You do 30 patrols down the same stretch of
road and nothing happens, it takes a dedicated
professional to stay alert the 31st time. But by its
very nature, the game table is only out if something
is going to happen. You can't simulate that tendency
towards complacency nor the vigilance of leadership to
prevent that comlacency. And if you try, what you end
up with are a handful of dice rolls by the
'conventional' player before the game starts
determining whether or not the guerilla will win--and
after that it's hardly worth it to play.
John
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