Re: GEV on other worlds
From: Jerry Acord <acord@i...>
Date: Thu, 08 Apr 2004 22:48:50 -0400
Subject: Re: GEV on other worlds
agoodall@att.net wrote:
> The amount of energy imparted by a propellor (or fan blade) on a
> column of air is equal to 1/2mv**2. In order to move the same mass of
> air in a less dense atmosphere in the same amount of time, you have
> to move the air twice as fast. However, that means that the energy
> needed to move the mass goes up due to the formula squaring the
> velocity. So, in order to move the same mass of air in the same
> amount of time, you have to move it more quickly. This means that you
> end up spending more energy to move the same amount of less dense
> air.
I don't want to drag the technical discussion out too much, since it
doesn't appear to be generating much interest :( -- but I did a little
scribbling and came up with the following:
I'm just considering a "standard vehicle" which can operate in different
settings characterized by their atmospheric pressure and gravitational
acceleration. I'm concerned only with lift and not propulsion, and
assume the engine will work under any conditions. The only variables
are thus gravitational acceleration, atmospheric pressure, and fan
rotation speed.
Pressure under the skirt is a result of the lift fan moving air, and
there are two components to this -- how rapidly air mass is moved (mass
per second) and and how fast those particles are moving. I.e. we're
concerned with momentum here.
mass moved = m
velocity of air molecules = v
fan angular velocity = w
atmospheric density = n
pressure under the skirt = p
dm/dt ~ w*n
v ~ w
and
p ~ dm/dt * v ~ w^2 * n
Since the pressure has to balance the weight of the vehicle we have
p = constant * g
or
w^2 * n / g = constant
From this, the atmospheric density and gravitational acceleration work
linearly in opposite directions. Doubling density and doubling grav.
accel. leads to no net change in operation of the GEV.
If we keep g constant but alter n, then we have to change fan speed to
compensate, proportional to the square root of 1/n. E.g. n drops to 25%
then we need to boost w to sqrt(1/0.25) = 2 times faster. Note however
that this means that the power required to run the fan, which is
proportional to w^2, goes up by 4. Which is to say the power
requirement to run the fan varies linearly with the inverse of the air
density (g = constant).
Of course propulsion won't depend on g, so the power requirements to
actually move will vary according to the previous paragraph. And then
there's things like turning radius / rudders etc.
Anyway I started thinking about this in the context of Dirtside 2
scenarios in the GURPS Transhuman Space setting, particularly on Mars
(which has g = 0.38 Earth's, and in the setting has an atmospheric
pressure 45% of Earths after some 50+ years of terraforming) or even on
Titan.
Cheers,
--Jerry
--
Jerry Acord [+] acord@imagiware.com [+] http://imagiware.com/acord/