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Re: [SGII] Alien seed

From: Mark Donald <mark.donald@f...>
Date: Thu, 25 Mar 2004 10:59:55 +0100
Subject: Re: [SGII] Alien seed

>
>
> > You can draw technology from it, however - once this race gets
> > industrialised, it gets into combat drugs in a big way. Roll on PA
suits
> > with on-board pheremone storage that can be triggered by remote
command...
> > Suddenly battlefield EW becomes a lot more important - it
/literally/
> > keeps the enemy dumb! Or forces the command entities to be a lot
closer
> > to their squads (i.e. on the tabletop), just asking for a stray
round or
> > sniper...
>
> You'd better hope that suit breaches don't just release clouds of the
stuff too or with every soldier down his squad mates could go rampant ;)
>
>

A drug-dependent alien race or human culture could be yet another way to
represent the Quality-switching mechanism. The Y/G Quality troops are
spiked at intervals with performance-enhancers to temporarily boost them
to B/O/R Quality.

Perhaps there's a risk of over-dose which scales up depending on the
level of performance required? A brief OD table could be devised which
ranges from no ill effect through suppression through to wounds and
kills and loss of morale / motivation. If you're trying to lift Yellows
to
Blue there's little risk, but there would be major threat level
penalties for a roll intended to lift Yellows to Red Quality.

Mark

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