Re: Missiles was Re: UNSC beta and FB3
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sat, 13 Mar 2004 11:44:45 +0100
Subject: Re: Missiles was Re: UNSC beta and FB3
Jared Hilal wrote:
[Re: AMT]
>I always thought that the Phalon PBL was a version of the E-Mine.
So do I. Jon doesn't, however.
> >>For example: SMLs are rated with 2 numbers. The first represents
> >>the number of tubes and the second represents the size of the
> >>missiles launched in terms of warhead strength, e.g. FB1 SML =
> >>SML:6/1 = 6 missiles w/ 1-die warhead. Extant designs are unchanged,
> >>but player can choose 6/1, 4/2, 3/3, or 2/5 for the current designs
> >>(same MASS).
>[...]
> >In this particular case, assuming that your sample new launcher
> >designs use D4s, D3s and D2s respectively to determine the number
> >of missiles on target, [...] With other lock-on mechanics than a
single
> die per salvo you get >different results, of course.
>
>I did not intend for them to use other die sizes. As I say in 2),
below,
>we would rather see each missile make a to-hit roll, modified by ECM,
>relative positions of missile vis-a-vis target, Stealth, etc. Thus the
>probabilities of hits could be disconnected from the the number of
>missiles the launcher put out.
OK. Provided that the costs for "ECM, Stealth etc." are balanced (not a
trivial task, unfortunately) this balances the 4/2 and 3/3 launcher
types
against one another and at least reduces the difference between them and
the 6/1 and 2/5 types; but it still doesn't give much reason for using
the
supposedly "standard" 6/1 launcher except possibly for drawing the enemy
PDS away from more important missile types or fighters, nor for the 2/5
launcher unless the target is completely undefended by point defence
weapons.
> >>2) Strong and universal response of "not another *!@#$%^ placed
> >> marker missile". We all feel that the placed-marker missile and
> >>the "roll a die to determine number of successful lock-on" are the
> >>two worst game mechanics in FT. Would like to see a change to
> >>either a single turn MT-style ordnance
> >
> >The MT-style ordnance *is* a placed-marker missile, albeit with more
> >restricted placement options than the Fleet Book salvo missiles and
> >plasma bolts...
>
>The problem lies in that the missiles have really dumb seeker systems.
>They attack the target nearest the target point. They are not capable
>of discriminating the "Big Kahuna" FCS suite used on enemy capital
>ships from the "Lil' Bopper" FCS suite used on PCGs.
Correct; the smaller ships are assumed to use their inherent ECM gear to
emulate the bigger ships' signatures in order to lure the missiles away,
much like today's wet-navy fleet escort vessels do. The larger MT
missiles
have more mass to spare for ECCM gear, so are better able to
discriminate
between targets.
>It is almost as if the seekers are not active until the salvo reaches
the
>target point, at which time the sensors become active and look for a
target.
There are several long-range ASM and SSM types today which work exactly
like this (going on inertial/GPS navigation until they reach the target
area), so I don't have a problem with it. 'Course, I'm probably biased
in
this respect since the company I work for build some of those real-world
missile types <shrug>
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry