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[SG2 ] Points

From: Laserlight <laserlight@q...>
Date: Sun, 07 Mar 2004 01:18:03 -0500
Subject: [SG2 ] Points

Just as something to do to keep the gropos happy while the vacc heads go

over the unofficial test proposed variant beta experimental 
not-for-the-public fighter rules... let's talk about a point system.

First off, the basic equation is Offense x Defense x Movement.	Let's 
say that these are:
Offense = Quality x Firepower
Defense = Armor + Quality - Leadership
Movement = Movement
So a Green 3 with FP1 weapon, d4 armor and 6" movement is
(6 x 1) x (4 + 6 - 3) x (6) = 6 x 7 x 6 = 252

Let's divide by 25.2 so Private Green costs a convenient 10 points.  On 
this scale, a Regular 2 with FP2, d6 armor and 6" movement is 46 points;

a Veteran 1 with FP3 and d8 armor is 114 points.  Joe Scum, an 
untrained, unarmored guy with a .5FP weapon, is around 2.5 points.

Yeah, I left out Impact.  That's because 1) you don't need to beat a 
target's armor to make it useless, you just need to keep suppressing it,

and 2) the Impact of a support weapon isn't used if it fires as part of 
a squad.

Comments, complaints, corrections?

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