Re: Fwd: Re: Non-Canon Japanese fleet designs for review
From: FlakMagnet72 <flakmagnet@t...>
Date: Tue, 10 Feb 2004 13:15:10 -0500
Subject: Re: Fwd: Re: Non-Canon Japanese fleet designs for review
On Tuesday 10 February 2004 12:23 pm, Oerjan Ohlson wrote:
> FlakMagnet72 wrote:
> >>Though I'm the resident FT-guru when it comes to my local gaming
> >>group, I am a relative newbie to the game compared to most of you
on
> >>this list, so constructive criticism is welcome, even invited. If
> >>my designs apply hard-vacuum (as opposed to floating in it) please
> >>let me know how you'd change them.
>
> Haven't had time for any deeper tactical analyses, only to check if
the
> designs are legal :-(
Thanks for that!
> ***
> Bakemono CT: OK, but could equally well be TMF 14/NPV 48. (A classic
> example of how rounding of fractions introduces unintended breakpoints
in a
> design system, BTW - cf. our off-list discussions <g>)
I'll check that out and amend it. Saving mass and points is good.
> ***
> Soyokaze DD: Legal design - but you are aware that FB1 and later only
> allows ships with thrust-5 engines to make 2-point turns, no? In
Cinematic,
> this ship will probably have problems bringing its P-torp to bear.
We've never played cinematic, and I don't think we intend to, so
probably not
a problem.
> ***
>
> >Well, my design for the Yamato is 1 MASS higher than it should have
> >been. I've narrowed the arcs of two of the Class 3's to make up the
> >different plus some extra savings besides.
>
> That leaves the ship with quite a lot of unused mass, allowing you to
> shrink the design further. What does the new design look like?
I'll try to remember to share that. I think it's on my PDA's CF card
here at
the office...
> ***
> Musashi BDN: The points value given includes a Standard fighter group;
the
> ship itself only costs 485 pts. It is generally more useful to give
the
> carrier's own NPV separately from the cost of its fighters, since not
all
> fighter types cost the same amount of points.
I designed it "as played" but when I make up "pretty" SSD's for it, I'll
definitely consider that suggestion. It could save me some
time/explaining.
> ***
> Hiryu CVL:
> Mass Cost
> Mass = 166 (DN) - 166
> Cost = 665
> Thrust = 4 33 66
> FTL = Normal 17 34
> Hull = Weak, Military
> CrewFactors = 9
> Armour = 10 10 20
> DP = 32 32 64
> Shields = 2 17 51
>
> Weapons and Such
> --------------------------------
> Standard Fighter Bay x5 45 135
> PDS x4 4 12
> Class 2 Battery (all) x2 6 18
> Fire Control x3 3 12
> ------------------------------------------------------------------
> Total: 167 (578)
>
> Uses 1 Mass too many. Dumping 1 FCS (it's not necessary to have more
FCSs
> than weapon batteries!) makes the ship legal; the ship's own NPV (ie.,
not
> counting the fighters) then becomes 574. (If you want to optimize the
> design further you can make it TMF 164/NPV 567 instead.)
Excellent...
***Snipped some other analysis***
Thanks for the feedback on those designs. I'm probably still going to
tweak a
few here and there, but I will definitely sit down with your commentary
in
hand and make those mass/points - saving questions you suggested.
Thanks a bunch for spending that time.
--
--Tim
http://geocities.com/flakmagnet72
If you don't think life is interesting,
your not paying enough attention. - Me