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[FMA:S] Close Combat

From: damosan@c...
Date: Wed, 31 Dec 2003 16:27:31 +0000
Subject: [FMA:S] Close Combat


Has anyone tried using the standard shooting rules for close combat
instead of the way presented in the text?  Right now the two sides
simply roll quality with the high side winning.

I was thinking of something along the lines of the following:

1) Close combat takes entire turn (both activations).

2) You can only attack during your activation.	Opponent only defends. 
Both sides require a motivation roll.  Opponent, if succeeds, can make a
combat move away from attacker.

3) Roll Quality + Ability vs. Opponent's Quality.

4) If one die beats Opponent then Opponent is "Suppressed."  Suppression
in this case is basically being beat so hard you spend a second or so
going OUCH.  You basically got your bell rung.

5) If both die beats opponent then it's a hit.	Roll damage vs. Armor
(standard rules apply here).  Items like power armor and such would
double the roll.

6) A figure who is "Suppressed" can only remove the suppresion marker
during their activation.  The removal is automatic and is the only
action that can be performed.

That's it in a nutshell.

---
Damo

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