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Re: The GZG Digest V2 #1743

From: "Ian Fletcher" <fletcher_ian@h...>
Date: Wed, 24 Sep 2003 11:20:12 +0100
Subject: Re: The GZG Digest V2 #1743

Appologies for the "one big reply" thing - I subscribe to the digest
version
of this, since it gives me something to read in the morning when I get
into
work :-)

> There are two typical house rules to fix this problem. One is to
> require the activation of the set to cost an action, with some other
> effects thrown in. This has a certain appeal, but it also usually
> means that the TO&E in the back of the book are badly hobbled due to
> the EW unit being part of the command squad. For this reason, players
> using this option usually split off the EW personnel from the command
> unit.

I'd have regarded an EW unit as "split off" in any case - they seem a
bit
specialised to be part of a combat squad. Additionally, it seems
unlikely
that the EW operator would have free ability to move, shoot and jam
enemy
comms at the same time.

> http://sg2.hyperbear.com
>
> My site also has the _Stargrunt II Index_, which makes navigating the
> rule book a lot easier.
>
> I hope this helps.
> Allan

Should do. Cheers!

> Hello,
>
> My group has been playing with some simple house rules that make EW a
> little more tactical.

I like the look of those - certainly seem worth giving a try.

> Let me know what you think.
>
> Cheers,
> Mark

Thanks, folks! Reassuring to know that my reading ability hadn't failed
me,
for a start, and some good looking suggestions for the rules.

Sure I'll speak to you again,

Ian

--
Ian Fletcher
fletcher_ian@hotmail.com
Good grief! I can set up a signature on this thing!
Ian is currently - At Work

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