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FT: Battles of the 20th C and why there is one thing that has not been considered.

From: "Bryan Ash" <ashbp@b...>
Date: Sun, 7 Sep 2003 10:54:30 +0100
Subject: FT: Battles of the 20th C and why there is one thing that has not been considered.

All the examples are good analogues of the applied battles to a 2
dimensional playing field, which the FT minatures are played in, except
for a major factor that isn't as best applied.

This being the submarine.

How could the U-boat or similar design be incorporated into the FT
universe.

Would the U-boat be a ship that tends to reside in the appeture of FTL
space before arriving, shooting, then FTL?  Or is it a suggestion that
advanced cloaking rules would apply?

Incidentally, I do have a suggestion on FTL arrivals in a competition
game - 

If the player wishes for their fleet to arrive in Formation, and not be
affected by random scattering; they unfortunatly announce their arrival
by gravity wells; that most ship scanners will pick up.  A counter must
be placed on the playing area T -3 turns where the Captital ship will
arrive;  T-2 turns where the Cruiser will arrive;  T-1 turn where the
Escort will arrive.  

The counters are then replaced with the ships.	The player is not
subject to random facing or random speed on arrival, the ships have
arrived in formation.

This is a suggestion to the use of "reinforcements" on the playing
field.	

If the player wants the element of suprise, then the reinforcments
arrive without being announced; but due to the rush to get there, each
ship arrives at random velocity and direction.

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