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B vs K was Re: Classed Weapons

From: Jared Hilal <jlhilal@y...>
Date: Wed, 03 Sep 2003 22:21:17 -0500
Subject: B vs K was Re: Classed Weapons

Laserlight wrote:

>The cost of a K gun doesn't increase the same way as beams, but
>neither does the expected damage or the range.  A battlecruiser with,
>say, B5 and thrust 8 will kill or drive off any KV ship and never get
>scratched.
>
In Cinematic or vector?

A) the only ship in either FB, except the SV, with T8 is the ESU Scout

B) the expected damage increases much faster with a K-gun (up to class 
6, tapers off for +) than with a standard battery.  Including re-rolls, 
a beam battery die rolled against an unscreened ship tends asymtotically

toward 0.800 points per die rolled in the initial roll (counting rerolls

as adding points to the original die that spawned them).  Note that the 
B5 (m16) is in between the K6 (m14) and K7 (m17) in mass, and is equal 
to 4x Pulse Torpedoes.	This table shows the statistical average damage 
done by firing the listed weapon(s) at the given ranges.  Odds of 
hitting for weapons with a to-hit number are included in this average.

Weapon
0-6
6-12
12-18
18-24
24-30
30-36
36-48
48-60
60-62
B1
~0.800 ~0.800 no effect
no effect
no effect
no effect no effect
no effect
no effect
B2
~1.600
~1.600
~0.800
~0.800
no effect
no effect
no effect
no effect
no effect
B3
~2.400
~2.400
~1.600
~1.600
~0.800
~0.800
no effect
no effect
no effect
B4
~3.200
~3.200
~2.400
~2.400
~1.600
~1.600
~0.800
no effect
no effect
B5
~4.000
~4.000
~3.200
~3.200
~2.400
~2.400
~1.600
~0.800
no effect
B6
~4.800
~4.800
~4.000
~4.000
~3.200
~3.200
~2.400
~1.600
~0.800
K1
0.972
0.777
0.583
0.388
0.194
no effect
no effect
no effect
no effect
K2
2.222
1.777
1.333
0.888
0.444
no effect
no effect
no effect
no effect
K3
3.750
3.000
2.250
1.500
0.750
no effect no effect
no effect
no effect
K4
5.555
4.444
3.333
2.222
1.111
no effect
no effect
no effect
no effect
K5
7.639
6.111
4.583
3.056
1.528
no effect
no effect
no effect
no effect
K6
9.166
7.333
5.499
3.666
1.833
no effect
no effect
no effect
no effect
K7
10.69
8.555
6.416
4.277
2.138
no effect
no effect
no effect
no effect
1xPTL
2.916
2.333
1.750
1.166
0.583
no effect
no effect
no effect
no effect
4xPTL
11.66
9.333
7.000
4.666
2.333
no effect
no effect
no effect
no effect

C) FB1, pg 12: Battlecruiser = TMF 80-110

T8 = 40% TMF
Average Hull = 30% TMF
FTL = 10% TMF
FCS = mass 1
1-arc B5 = mass 16

1x 1-arc B5 = (16 + 1)/0.20 = TMF 85, Hull 26
or
2x 1-arc B5 = (16 + 16 +1) / 0.20 = TMF 165, Hull 50 (medium dreadnought

or small SDN)

I'll take on that ship any day, if the object is for the human ship to 
"kill or drive off", not run away itself (as the T8 would assure it of 
doing so)

J

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