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Re: FT Newtonian Acceleration was Re: B5 Ship Combat

From: Jared Hilal <jlhilal@y...>
Date: Tue, 02 Sep 2003 20:08:55 -0500
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat

Mike Hillsgrove wrote:

>One weakness is the fighter system.  We may adapt the Sea Power III
system
>for this.  Fast, effective, strictly 6 sided, and pretty fair.  Simply
a
>matrix of all fighter types with all other fighter types.  Crossindex
the
>fighter types and see something like	 R\Y.	(Thing red = 1, Yellow =
2,
>and Blue = 1, 2, and 3) Assuming that the Delvian Grimefighter is on
the
>left and the Skaren Deathfighter on the top, this means that each side
rolls
>one die for each dog in the fight. The Delvians rated red kill on each
1
>rolled.  The Skarens for each 1 or 2 rolled.  That way it is easy to
build
>technological differences into fighter combat easilly.
>
Do you mean the fighters relative to other fighter or relative to ships?

I feel that there is a problem with the way fighters work into the ship 
design system.	This problem is based on the combination that the ships 
in the GZG-verse are realy small compared to ships seen in most popular 
SF and the game works best with capital ships of less than TMF 400. 
 Since fighters are the smallest item in the game, they put a scaler on 
everything else.  In backgrounds where the capital ships are much larger

than fighters (like B5, SW, BSG or BFG), the size of a fighter group 
forces the size of the ship to be enlarged by quite a bit (it's really 
difficult to get 12 TIE groups on an ISD).

Anyone else?

J

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