Re: Vector Movement
From: Jared Hilal <jlhilal@y...>
Date: Mon, 01 Sep 2003 14:15:09 -0500
Subject: Re: Vector Movement
Matt Tope wrote:
>At the risk of getting my head bitten off, here is a possible solution
to
>the vector-turn-burn-fire problem (as in some players do not consider
it a
>"realistic" portryal of vessel movement and firing),
>
>Why not limit non-advanced drive ships to one rotation burn per move,
and
>leave advanced drive ships as they are. That way A-drive ships can
still
>rotate-burn-rotate to bring single are k-guns into play (which may look
>strange but then again the drives are advanced!), whilst the standard
drive
>ships can only rotate once which means they may not be able to bear
directly
>upon their targets at turns end, thus they still have a reason to use
>multi-arc weaponry.
>
No decapitation, but...
1) At the risk of picking nits; the problem is not rotate-burn-fire, but
rather rotate-burn-ROTATE-fire.
2) Advanced Grav Drive ships do not have this problem in the RAW. Since
they can thrust in ANY direction as is, they do not need to perform a
second rotation to keep the target in their sights.
So, for example, a T4 KV ship is on course of 12 and facing 9. Its
target is at the same speed, but the player suspects that the target
will accelerate, so the KV thrusts 4 in direction 12 (MD4/12) to keep
pace. A T4 human ship in this situation could, under the current RAW,
rotate to heading 12, burn MD, then rotate back to facing 9 (R12, MD2,
R9). Or, using a loophole, simply thruster push with the port thrusters
(PS2). Note that the two options for the human ship result in exactly
the same change in vector.
This does bring to mind a question, however:
Can a KV (or other AGD ship) thrust in a direction other than one of the
12 standard course directions? E.g. at 45 degrees instead of 30 or 60
(direction 1:30 or 1.5). If not, then can an AGD ship thrust in two
directions in the same game turn? E.g. "MD2/9, MD2/12".
J