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RE: FT Newtonian Acceleration was Re: B5 Ship Combat

From: "Matt Tope" <mptope@o...>
Date: Mon, 1 Sep 2003 15:34:09 +0100
Subject: RE: FT Newtonian Acceleration was Re: B5 Ship Combat

Don't worry mate, we're thoroughly corrupt already...

Regards,

Matt (a not so young youngster...gulp...closer to 30 than 25...scarry)
Tope

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Doug Evans
Sent: 01 September 2003 12:50
To: gzg-l@csua.berkeley.edu
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat

>FT Cinematic movement divides a ships movement into two steps divided
by
>a midpoint turn.  Great opportunity!  Each turn, compute the first half
>of the ship's movement based upon its previous turn's ending speed, and
>compute the second half of the ships movement based on the new ending
speed.

In a sense, doesn't this make the ship slightly more nimble? Goes
further
to the side than if you applied the extra half to the first half of the
move? *shakes his head at his own confusing verbage*

Also, of course, halves of halfs makes more sense with high mu movement;
it's a bite when the rounding factor is a significant part of your
'speed'.

Please don't find these relatively small quibbles other than
observations
on an idea I wish I had other players to work it out with...

Time to corrupt the youngsters!

The_Beast

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