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Re: FusionCannon/New Game Mechanics

From: "Alan and Carmel Brain" <aebrain@w...>
Date: Thu, 14 Aug 2003 21:39:31 +1000
Subject: Re: FusionCannon/New Game Mechanics

From: "Matt Tope" <mptope@omnihybrid.com>

> Consider myself repremanded and on report...

REPRIMANDED????? 

Nope. You made a proposal, we gave honest criticism "without fear or
favour".
We treated you as an equal, that's all. And will continue to do so.
I sincerely hope that you'll do the same thing for me some time,
shooting
my beautiful but flawed ideas down in flames using an ugly little fact.

> Seriously though, you guys are right, introducing new game mechanics
is a
> tricky thing (especially for a wet behind the ears snot like me), I've
seen
> how badly it can unbalance things when taken too far. And is the
Fussion
> Cannon interesting enough to warrant a new mechanic?...probably not in
all
> fairness...

For a first attempt, it wasn't bad. 90% of the time new
proposals are for things that are uber-weapons of miniscule cost.
It was a refreshing change to see one the other way. And it had the
virtue of originality. The "odds=miss, evens=hit" mechanic has
possibilities,
it's simple, and is an idea that never occured to me. To be filed, but
not 
certainly not forgotten.

Pretty damn good for a first post, I'd say. 

> Thanks for taking the time to look at it though, much appreciated!

As we say in Oz, no wuckers, mate.

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