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Re: [FT] Exactly how popular is Full Thrust?

From: "Germ" <germ@g...>
Date: Wed, 9 Jul 2003 14:35:25 +0100
Subject: Re: [FT] Exactly how popular is Full Thrust?

> I have to agree with Flak Magnet that this was the number one factor
for
> me too.  Although ease of play is a close second.  and the
availability
> of "appropriate" looking/equipped miniatures (if I wanted to use them
in
> addition to my own) for each game was the clincher.
> For (6 mm) me, the DS 2 was the initial draw but the ability to fight
the
> space war, do the orbital assault, fight the battles, and play out the
> small war skirmishes/actions was a gift from Heaven.
> Gracias,
> Glenn - warbeads@juno.com

I'm beginning to see a pattern here as to why FT gets applauded when
people
ask what space games exist. I like you Glenn got into Dirtside first and
the
main
reason was because I needed a 6mm sci-fi game that did allow me to edit
and
create my own forces. I had become bored with the lack of variety with
GW's
Epic
game.

But what I was saying about games that you can play straight out of the
box
still applies.
I probably would never had bothered with Dirtside before Epic. I was of
an
age where
I would simply have got bored very quickly if I had to make my own
vehicles
and army lists.

I guess GZG products are something to mature into (which is no bad
thing).
And I see now that FT and other GZG products are popular or at least
have a
high profile
in the hobby because they are promoted by those of us who have finally
seen
the benefits over
pre-packaged, non generic rule sets.

Jeremey
www.germy.co.uk

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