Re: [FT] Exactly how popular is Full Thrust?
From: Flak Magnet <flakmagnet@t...>
Date: Tue, 8 Jul 2003 13:08:41 -0400
Subject: Re: [FT] Exactly how popular is Full Thrust?
On Tue July 8 2003 11:55 am, Allan Goodall wrote:
> I do believe that's the main thing, along with the ease of play. The
design
> system _does_ let people tinker with FT and use it for sci-fi genres.
There
> are few "generic" games out there, most wanting to tie the rules to a
> specific background. If you want to play Star Trek or B5, you are
stuck
> buying a rule set that handles those genres _only_. Considering how
popular
> Dean Gundberg's Sci-Fi Crossover games are at GenCon, I think this
generic
> ability -- which makes use of the design system -- is a big draw.
Heck, for me, that was the biggest draw to all the GZG games. SG, DSII
*and*
FT.
--
Flak Magnet (Tim)
www.geocities.com/flakmagnet72