Re: [Power Projection] Review
From: Dominic Mooney <dom@c...>
Date: Mon, 12 May 2003 20:39:46 +0100
Subject: Re: [Power Projection] Review
On Monday, May 12, 2003, at 14:21 Europe/London, laserlight@quixnet.net
wrote:
>> BGs are the one area we are still debating (as Andy is laying it
out).
>> They are horribly complex to handle, especially as adopting the FT
> combat engine merges the to-hit roll with the damage roll
>
> Make all other adjustments, roll on that line and note the damage.
> Then
> shift down one for each BG rating. Apply that damage to the ship, and
> the
> difference between that and the original to the ship's capacitors.
> (You
> could do the same for outbound, except it's not absorbed).
>
> Or
> Roll for damage as usual, then roll d6, if =< BG rating, that attack
is
> absorbed. I knew the original BGs were in 10% increments, this makes
> it
> 17% increments but is pretty simple.
The thing is, most of the damage values have been scaled relative to
each other relative to HG2, and there are a whole set of multipliers
for most weapons (damage isn't related to energy in HG2 except
generally)...
Cheers,
Dom
-----------Dom Mooney-------dom@cybergoths.u-net.com----------
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