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Part 1: working on some scenarios for a local con the End off May...

From: glenn m wilson <triphibious@j...>
Date: Fri, 28 Mar 2003 16:48:16 PST
Subject: Part 1: working on some scenarios for a local con the End off May...

--------- Begin forwarded message ----------
From: "Wilson, Glenn M." <WilsonG@nima.mil>
To: "'ipw4@apci.net'" <ipw4@apci.net>
<snip>
Subject: Science Fiction (i.e., Non-Historical) Games for Die Con
Date: Fri, 28 Mar 2003 08:29:50 -0500
Message-ID:
<0C4D238598729A408908411FAD90FB78372E72@clustl02.gold.rtgold.nima.mil>

Jon,

I would like to have the following games added for Saturday May 31, 2003
-

Session 3 - Dirtside 2	"The Sound of Thunder" (details to follow)

Session 4 - Stargrunt 2  "The Lightning Strikes" (details to follow)

Gracias,
Glenn Wilson

--------- End forwarded message ----------

Okay, boys and girls, help me brain storm.

These are linked scenarios.

The DS 2 one will employ a force (call them Purple) to drop in and seize
a bridge over a river to participate in a dispute between two hostile
neighbors (call them Red and Blue) whose mission is to grab the bridge
and hold it for their relief (Blue force) against Red Force.  Red Force
has a strong Armored force using MDC and GEV technology on board and an
optional force off board to call in (at a reduction in victory level)
that should tip the scale against the (unexpected) Purple force (GMS/H
technology - Infantry, LAT vehicles (Class 1) and Arty/Aero Support) and
the advance forces of the Blue Army (SLAM and GEV -  "Armored Fist
Force"
and Recon elements) coming to relieve them.  The use of the reserve
force
also has a hidden agenda (the SG 2 Scenario) cost for Red.  But to win
the red force must be willing to use the Reserve force or play truly
inspired tactics.

As a first cut:

Purple:  Drops turn "0" (after Red deploys but before Turn 1)

4 x LAT (Size 1, armor upped to "1" on all sides, free APSW, GMS/H) HMW
-
will drop as infantry (scatter rules apply)

4 x Airborne Infantry platoons ( A and B force: 3 x Infantry, 1 x GMS/L;
C force: 3 x Infantry, 1 x APSW; D force: 3 x Assault Infantry; 1 x F.O.
)  Parasail Drop - Scatter rules will apply

4 X VTOL carried Infantry [VTOLs TBD]  (E/F/G Forces: 2 x Infantry, 1 x
APSW, 1 x GMS/L; H Force 4 x Engineers (one disposable and portable mine
layer group, 1 Assault Engineers (can breach fortifications and fight as
Assault Infantry in defense/attack) and 2 x 'standard' Engineers (build
foot bridges, remove charges on bridge for vehicular traffic, breach
barriers, etc.) Transported and deploy on Turn 1or (maximum) 2

On station: 2x Aero (Lightning, Size 2, DFO, GMS/H)

Off Board: 4 x Arrow Storm (Large MRL, LAD)

Red On Board:

2 Minefields and three dummies cannot interdict roads.

3 x Militia troops (one has IAVRs) infantry plus 2 dummies within 15
inches of bridge

3 x Para-Military Border Police Force (no ranged fire, fight as Infantry
in CA, unable to call in Arty, no IAVRs) infantry plus 1 dummy

3 x Border Patrol Combat Cars (MDC/1, armor "0" on sides/rear, FGEV) No
closer than 15 inches from Bridge/Urban terrain - on patrol

1 x 'attached' Rifleman ADS (Size 5, ADS/Sup, PDS/Sup, 2nd APSW, FGEV)
within 6 inches of Bridge

Red Force Enters Turn 1:  3 x Hussar Armored Recon (normal patrolling)
MDC/2, Size 2, PDS/Sup) FGEV

Blue force enters Turn 1

4 x Espectro Armored Recon (size 3, SLAM/3, PDS/Basic, "Scout" (Infantry
[F.O. trained] FT x 1) FGEV

Blue Force enters turn 2:

4 x Rayo II MICVs (Size 4, SLAM/3, PDS/Enh, 2 x FT (total 6 Infantry, 1
APSW, 1 GMS/L)	SGEV

4 X Lobo LBT (Size 3, SLAM/4, PDS/Ehn) FGEV

Available off board: Martillo Arty (RAM Gun, PDS/Ehn)

Red Force "Response Team" available turn 2 (D6 - 1 next turn, 2 -
quarter
move, 3- half move, 4/5/6 full move)

[No penalty to use - not 'reserves']

3 x Cavalryman AFV (Size 3, MDC/4, PDS/Ehn, FGEV)

Available off board: 1 x CBR, 2 x Arty (MD Guns, Cargo, PDS/Enh, SGEV)
if
they ask, they have one extra marker of Smoke and a round of CHEM
warheads in cargo space.)  Standard Ammo 3 HEF, 2 MAK, 1 Smoke.

Rest of Blue Force arrives Turn 3:

2 x 4 LAT Escorpio'n (Size 2, SLAM/3, 2 APSW) FGEV

4 x HBT Behemot (Size 4, LAD, SLAM/5, PDS/Ehn) SGEV

4 x Vaquero APC (Size 3, 12 FT [ 9 Infantry, 1 APSW, 1 GMS/L, 1 LAD ]
and
PDS/Ehn) FGEV

Red Forces available to commit Turn 3 

IJK Mercenary force on pay to NEA 

3 x Combat Walkers (size 4, HEL/5, RAM Mortar, PDS/SUP)

And also on Turn 3 plus any turn after (The "reserves")

3 x Cuirassier AFV (MDC/5, PDS/Sup, 2nd APSW)

3 x  Guardsman MICV (Size 4, MDC/3, PDS/Ehn, 6 FT [3 Infantry, 1
Assault,
1 APSW, 1LAD])

3 x Dragoon APC ( MDC/1 APSW, 6 FT [3 Infantry, 1 APSW, 1 GMS/L, 1 LAD])

Available off board: 1 x CBR, 2 x Arty (MD Guns, Cargo, PDS/Enh, SGEV)
if
they ask, they have one extra marker of MAK and a round of Nuke warheads
in cargo space.)  Standard ammo: 4 MAK , 2 HEF

Stargrunt 2 scenario to follow (kept separate for discussion threads.)

Gracias,
Glenn

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