FMA World War II
From: "Thomas Barclay" <kaladorn@m...>
Date: Sun, 2 Mar 2003 14:48:53 -0500
Subject: FMA World War II
Damo,
It'd be kinda hard to come up with FMA stats
for weapons when the basic firing mechanics
have two to three different iterations (and the
final one may not exactly resemble either of
those). The game hasn't been published yet,
formally, and the version in playtest A) doesn't
resemble the original manuscript released way
back in details and B) may not resemble the
final cut. So to come up with stats for a system
in flux seems kind of interesting.....
(Questions: Would you use fixed FP and range
bands (5) or would you use 2 or 3 range
bands (of variable size by weapon or fixed)
where FP varies with RB? These kinds of
fundamental decision really impact how you
describe a weapon in a game... you sort of
have to have fixed game mechanics before such
a description makes sense....)
In general, think of it this way:
Most bolt action rifles are (give or take) good
long ranged weapons with a fair bit of punch.
Some (like the M1) are a bit faster firing. Then
you get into things like the MP-44 which are a
bit lighter in punch, but still relatively longer
ranged and have a bit of RoF improvement.
Then we get down to SMGs firing pistol bullets -
High RoF, not a lot of accuracy, a decent
impact, but not much range. And of course
then you have your support weapons.
Once you've decided on your fire mechanics,
you can treat most of the rifles as similar to
whatever your default bolt action rifle in the
generic mechanic is. You can then treat the
assault rifles (MP-44/BAR) as perhaps having a
bit more firepower. SMGs should all be more or
less equivalent to your generic SMG.
For instance, if I was using 5 range bands (with
D4 to D12 range dice in defence) and a set FP,
I'd consider (RBM is range band multiplier so
that weapons with good range characteristics
get to fire further):
Bolt-Action Rifle: FP d6 (M1 perhaps D8),
Impact D10, RBM 2.0
Sniper Rifle: D10 FP, Impact D10, RBM 3.0
MP44: D8 or D10 FP, Impact D8, RBM 1.5
BAR: FP D10, Impact D10, RBM 2.0
9mm SMG: FP D10, Impact D8, RBM 0.5
.45 SMG: FP D10, Impact D10, RBM 0.5
LMG: FP D12, Impact D10, RBM 2.0
HMG: FP 2D10, Impact 2D10, RBM 3.0
9mm Pistol: FP D6, Impact D8, RBM 0.5
.45 Pistol: FP D6, Impact D10, RBM 0.5
Trench Shotgun: FP D6(3 separate dice),
Impact D8, RBM 0.5
Flamethrower: FP D12, Imp D12, RBM 0.5 (or
a fixed max range of about 8-10")
Armour: D4 for just about everyone.
----------------------------------------------------
Mr. Thomas Barclay
Software Developer & Systems Analyst
thomas.barclay@stargrunt.ca
----------------------------------------------------