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RE: [DSIII]

From: Michael Brown <mwbrown@s...>
Date: Tue, 25 Feb 2003 10:57:40 -0800
Subject: RE: [DSIII]

How about each active ADS in range of the target reduces the attack by 1
die 
type, D4 minimum (or drops the value of the chit draw by [again with 1
or zero 
un-affected]).

Some rounds get through, but sufficient ADS will block most.

Michael Brown

-----Original Message-----
From:	Indy
Sent:	Tuesday, February 25, 2003 10:51 AM
To:	gzg-l@csua.berkeley.edu
Subject:	Re: [DSIII]

Chuck Parrott wrote:

> > 6) Artillery toned down (combine current
> > artillery rules with the Gods Eye view and things
> > on the table get smashed rather easily)
>
> Modern artillery of today is pretty darn effective and timely. Most
problems
> of today's artillery is coordination and quantity. Everyone wants it
but
> there's only so much to go around. In the far future of DS, I would
imagine
> artillery will be even more accurate and deadly. But the problem of
not
> enough when you need it will probably still be there. Wouldn't a
better
> approach be to limit the availability rather than the destructiveness?
Plus
> given our battlefield 'eyes' with today's technology, far future
'god's eye
> view' doesn't bother me much. I can envision commanders viewing
holotank
> simulations of the action much like we see it on the table top now.
>
> As an aside, one thing DS doesn't have is anti-artillery vehicles. I'm
not
> talking about counter-battery, but weapons that can shoot shells out
of the
> air. Since we have a couple of real life tests by militaries going on
for
> just that very thing, I don't think it's a far stretch to imagine in
200
> years the capability will be there.

What about just taking the ADS and expanding its role a bit?

Mk

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