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some brief ECC VI AARs [was Re: FMA]

From: Jerry Acord <acord@i...>
Date: Sun, 23 Feb 2003 18:57:14 -0500
Subject: some brief ECC VI AARs [was Re: FMA]

Damond Walker wrote:
> Hello listers,
>  
>     I just got back from the 'con where I played two games using the
FMA 
> system.  I know FMA is under development and that there is a testers 
> lists -- what I'd like to know is if it's possible to get a
semi-recent 
> copy of the rules?  It doesn't have to be the latest and greatest by
any 
> stretch of the imagination.  Just somewhat recent.
>  
> Damo

The East Coast Con was a blast.  I'd never played FMA before, and only 
had a couple of Stargrunt and Dirtside games under my belt, so I didn't 
quite know what to expect for the "Victorian Pirates" (Nick Caldwell) 
and "Terminator III" (Aaron Newman) FMA games.	They were a *lot* of 
fun, and I'm glad I decided to only sign up for one Full Thrust game 
this year and broaden my horizons...

So here are a couple of brief AARs for those two events, from my POV of 
course:

In "VP", Teddy Roosevelt and his Rough Riders (who I split with another 
player) and some US Navy sailors and Marines (including individual 
balloon airborne infantry!) barely fought off some evil cultists and 
their summoned cthulhoid creatures in the little New England town of 
Innsmouth.  The Rough Riders got ridden a little roughly though... 
Somehow a reptilian creature with bow and arrow caused a particularly 
gruesome death, quite stressing out the RRs.  Of course, when Cpl. 
Johnson went into the building the reptoids were holed up in, and all 
that came back out was his dismembered arm, well, that didn't help 
either....

Ship-to-shore artillery obliterated the church where a monstrous 
creature had spawned, along with the nearby sailor with the experimental

wireless telegraph.  Unable to call off the bombardment, the others fled

after Smitty, who conveniently went insane the round before and was 
running off gibbering.

In the end, Teddy and his gang rescued one hostage held by the cultists,

and the Marines were working their way into the underground caverns, 
either to rescue another hostage or die a gruesome death....

"T3" saw 4 human bands protecting the time machine used to send 
terminators and humans / reprogrammed terminators back into the past. 
Things got ugly when termies, desguised as members of the various 
groups, sprang into action...  I played Mad Donna's biker chick gang, 
who although suffering heavily, kicked termie butt.  Lara Croft took out

one termie with a most excellent double pistol shot before going down, 
and Mad Donna took on the biggest baddest termie with her power sword, 
nearly reducing him to a pile of smoldering circuits, but unfortunately 
got cut down by the sparking, malfunctioning hulk the next round.

Although the termies were closing in, their numbers were sufficiently 
reduced and it was decided that the humans would most likely be able to 
regroup and hold off the remaining termies long enough for the time 
machine to complete its task and ensure a brighter future for humanity.

Cheers,
-- Jerry Acord

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