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Re: [FT] CPV vs. NPV

From: Brian Bilderback <greywanderer987@y...>
Date: Thu, 13 Feb 2003 09:32:04 -0800 (PST)
Subject: Re: [FT] CPV vs. NPV


--- Allan Goodall <agoodall@hyperbear.com> wrote:
> On Wed, 12 Feb 2003 13:01:41 -0800, "Eric Foley"
> <stiltman@teleport.com>
> wrote:

> You weren't playing vector, were you? Try it in
> vector, with that huge ship
> able to spin in place and I think you'd find the
> results different.
> 
> You do make a very good point, though. A point
> system is never going to work
> 100% in a game where you can design your own ships.

You also bring up a good point, Allan.	Will the same
point system work equally well in Vector as in Cinematic?

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