Re: [SG2] [WW2] Quad .50 half-track
From: Allan Goodall <agoodall@h...>
Date: Tue, 22 Oct 2002 10:27:30 -0500
Subject: Re: [SG2] [WW2] Quad .50 half-track
On Tue, 22 Oct 2002 10:39:51 -0400, kaladorn@magma.ca wrote:
>I like Allan's suggestion of treating infantry elements under fire
>from ADA (air def arty) as if subject to terror. This just makes good
>sense to me.
Thank you!
>OTOH, Allan's suggestion of rolling each barrel separately seems also
>reasonable, but a little on the time consuming side which is why I
>roll QD + n FP or n FC dice depending on manual sights or actual FC
>system. It's faster and probably produces a fair number of casualties
>with less rolling.
No, my suggestion of rolling the barrels independently was only against
aircraft or any other vehicle! The reason is that if you roll each
barrel
together against vehicles you get weird things happening. You will more
than
likely get major hits (which doubles the impact of the weapon) and then
how do
you resolve impact? Take the impact roll, multiply it per barrel, and
then
double that?
For example, you have, say, a D12 impact on your guns. D12 impact won't
do
much good against 5D12 armour. But, with a quad mount, you'd be rolling
QD +
FC + FC + FC + FC. That's probably 5D8 versus whatever range die. You're
very
likely to get a major hit. Then, you'd be rolling 8D12 against the
armour. Not
very realistic for a D12 impact weapon to shred a main battle tank.
Against a single vehicle, I would resolve the impact individually,
representing the chance of each barrel hitting and doing damage.
However, against infantry I would do QD + FP + FP + FP + FP, then make a
panic
test.
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"We come into the world and take our chances
Fate is just the weight of circumstances
That's the way that Lady Luck dances
Roll the bones." - N. Peart