Re: Fleet structure
From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 10 Oct 2002 15:31:37 -0400
Subject: Re: Fleet structure
From: Damond Walker dwalker@syncretic.com
>If you use some of the systems from
>More Thrust (which is available freely in PDF format on the GZG site)
you
>can simulate Submarines quite nicely. I'm thinking along the lines of
>Cloaks and Missles.
Depends on how you play cloaking. If you can't detect a cloaked ship
and
they can't attack from cloak, then it's not the same. Of course, you
can
fiddle with the Cloaking rules to make a simulation of submarines (eg
"cloaked ships can detect targets out to 24 mu and identify them at
18mu;
non-cloaked ships can detect cloaks within 12mu and get a firing
solution
within 6mu" or something similar) but that's changing the feel from
"baseline" FT quite a bit ... which is not what I think the original
question intended.
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