FT: turning ships in line ahead?
From: Hugh Fisher <laranzu@o...>
Date: Tue, 8 Oct 2002 21:49:40 +1000
Subject: FT: turning ships in line ahead?
I'm a new Full Thrust player and ran into this problem while
practising moving formations of ships with cinematic rules.
If you have two or more ships in line ahead (hey, it worked
for Nelson) moving at velocity 8" and with 8" spacing between
the ships in line, they can turn to port or starboard and
stay in line ahead easily: the first ship turns on move 1
while the others go straight, the second ship turns on move
2, and so on. No change of velocity required, all turn the
same amount.
But if the ships are closer together, say 2", they can't
turn and stay in line ahead. Real world ships or aircraft
would have the leader turn straight away, the second ship
move 2" and then turn, the third ship 4", and so on. It's
exactly the same velocity and turn amount, but can't be done
under a literal interpretation of the cinematic rules.
This seems a shame to me, it's a very nice formation to
use. Cinematic even :-) It would be nice to be able to use
line ahead without the full complexity of vector movement.
Has anyone come up with a house rule or convention for
allowing this kind of turn? My idea would be a new "follow"
movement order that allows ships in line ahead to maintain
a fixed relative position to the one ahead. (Provided the
ship ahead doesn't accelerate or turn faster than it can,
of course.)
Hugh