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Re: CRUD armies

From: "Laserlight" <laserlight@q...>
Date: Wed, 11 Sep 2002 23:43:34 -0400
Subject: Re: CRUD armies

TomB said:
> Roll leadership test to activate. Fail, don't activate.

(and so forth)

Good ideas.  One other mechanism I thought of was to give one side two
(or more) leaders capable of reactivating; the CRUD side has a leader
(in the sense of penalties if he's killed) but gets no reactivations.

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