Re: [SG2] Assaulting from IP
From: Allan Goodall <agoodall@a...>
Date: Tue, 02 Jul 2002 08:33:22 -0500
Subject: Re: [SG2] Assaulting from IP
On Mon, 1 Jul 2002 12:30:56 -0400, "laserlight@quixnet.net"
<laserlight@quixnet.net> wrote:
> If they're both morale tests--which makes sense, given the time
scale--then
> might as werll combine them with a modifier. IMHO.
Agreed. That was my preferred method. However this requires a house
rule, as
it's not stated specifically in the rule book.
What would be a fair modifier? Would +1 be good enough?
Let's assume we want the probability of passing a single test to be
about the
same as passing 2 tests. For a Regular 2 unit, the chance of passing
both
tests is 56.25% (75% chance of passing the charge into close assault
test, 75%
chance of passing the remove IP test). A +1 for the single test (close
assault
while in IP) makes it a 62.5% chance of passing, while a +2 makes it a
50%
chance.
For Veteran 2s, the chance of passing both tests is 64%. A +1 modifier
would
make a single test passable at 70%. A +2 modifier would make the chance
of
passing 60%.
For Green 2s, the chance of passing both tests is 44.44%. A +1 modifier
would
make a single test passable at 50%. A +2 lowers the probability of
passing to
33.33%.
I think +1 is sufficient.
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"At long last, the earthy soil of the typical,
unimaginable mortician was revealed!"
- from the Random H.P. Lovecraft Story Generator:
http://www.darkicon.com/Library/randsent.htm