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HARD SCIENCE OR FUN?

From: DAWGFACE47@w...
Date: Tue, 11 Jun 2002 08:03:37 -0500 (CDT)
Subject: HARD SCIENCE OR FUN?


I  realize that i am very probably in the minority on this  one, but:

if i had to make a choice as GM / player between  time-honored	drop
capsules, or drop pods,  ablative re-entry rigs ( see TRAVELLER RPG for
the  exact distinction between this and  ablative capsules and pods),
assault landers, and  gaming fun ;

OR gritty hard science do the math with a caluclator and worry about
that decimal point style  of play,  FORGET IT!

I am off to have fun-first, last, always! 

i am quite happy knowing that  when the  patrol corvette or wotever
class of  ship enters orbit, that the drop caps containing MINIME, other
troops, vehicles,  decoys, etc,  are   FIRED at the  planet's  surface
and the  the occupants will arrive on or near the  target after an
ablative  re-entry and then a final parachute, parawing, rocket pack ,
or grav pack  trip to the LZ.

i can also handle the idea of  assault	landers carrying troops and
vehicles to the surface from orbit  in the sci-fi version of a WW II
amphibious  assault  or RVN air  assault.

i can live  with dicing  for  scatter, malfunctions, enemy defensive
fires,	wotever, it takes to get  MINIME on the ground and into the
tabletop fight, vaped, or splattered across the  surface of the LZ.

anything  to push lead, pewter, plastic and toss  them dice!  

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