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Re: DS/SG Landings

From: John Sowerby <sowerbyj@f...>
Date: Fri, 07 Jun 2002 11:37:31 -0400
Subject: Re: DS/SG Landings


>2. Unlike landing on a coastline - when proximity to embarkation point
is 
>an issue, every point on a planet is pretty much as easy to get to from
orbit

That may depend on the orbit, but I'm not certain on that.

>So what I do is have a strategic hex map for the world in question - 
>[you'll get one of these from the Traveller world book, or Battletech's

>Battleforce book]
>
>Decide on the location of major cities, resource centres
>Decide which hexes have strategic air defence
>Decide on quality of air defences
>
>Attacker decides where he wants to land
>[may want to send in a crack platoon of PA to take out air defences in 
>daring commando raid]
>
>Roll Quality of Interface Craft piloting +ECM
>vs.
>Quality of Air Defence
>[as you would for Aerospace Attacks in DSII]
>
>Air Defence result exceeds Interface Craft = everyone loses their lunch
= 
>troops on board lose one Confidence Level, Green troops panic
>
>Air Defence result doubles Interface Craft = black hawk down, as it
were

Very neat idea. Can I steal it?

John S.

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