Re: POLITICIANS AND OTHERS IN GAMING
From: Indy <kochte@s...>
Date: Mon, 03 Jun 2002 20:22:18 -0400
Subject: Re: POLITICIANS AND OTHERS IN GAMING
DAWGFACE47@webtv.net wrote:
>
> INDY, my spouting was more or less in response to a statement by
GLENN
> about how we (the US voters) elect rotten politicians over and over
> again to office.
>
> and in respnose to IMRE's cutting remarks about "men" like FMA posing
a
> threat to the country. since it was fair game to point out how
> dangerous members of our serving militay are to the safety of the
> country, i thought i air to point out a prime pair of sleazoid
> politicians who pose dangers to the country.
>
> soo wot do you say to that?
1) They have a lower noise/signal track record,
2) It was nigh impossible to divine that your msg was in any way a
response to either of the other two, and
3) It was just adding more fuel to a fire (or sound to the noise)
most list members would like to see ended.
> and to put forward examples of how discussing such things s
pertinent
> to gaming, since GZG deemed it not to be, i responded to him with a
> list of pertinent examples.
In the time you have been here, you may have noted that Jon does not
willy-nilly just jump in on any conversation. That he said something
at all should give you pause for thought about either what you post,
or how you are posting things (note item #2 above; often it is more
than difficult to understand you are replying to someone about
something).
> also have you ANYTHING TO share about the using of real life
jerks,
> idiots, sleazoids, historicl figures, and actor's charactors from
> movies as a verbal short hand in making positive gaming IDs for NPC
> developement and ID? as part of gaming scenarios?
No, my gaming scenarios don't usually revolve around individuals
or role-playing, unless I'm playing a specific RP game.
As for your "MY BUDDY" scenario, that was a valid contribution.
It wasn't necessarily my cup of tea, but it wasn't in the noise
factor, either. You've had some other thought-provoking posts and
ideas in the past, too. I can't remember all of them, though.
I only mentioned the hostage scenario as an example because that
was one I remembered off the top of my head (partly because that
was one of the few list messages I've kept recently ;-).