HOSTAGE RESCUE SCENARIO and MURPHY AT WAR
From: DAWGFACE47@w...
Date: Mon, 20 May 2002 09:20:54 -0500 (CDT)
Subject: HOSTAGE RESCUE SCENARIO and MURPHY AT WAR
anyone out there ever run a seriously thought out hostage scenario?
a "hard" one.
with a player briefing, and forces, then changing the scenario
unexpectedly by cunning GM plan or by a cunning dice chart thought out
in advance by the GM and used to make life interesting.
or by providing the WRONG INFO to the players?
by allowing the players to select their ideal forces for the mission,
then tossing MURPHY at them in all of his glory?
(rescue team aircraft falls out of the sky, vehicle gets creamed on the
freeway enroute to the scene, team leader has a fatal heart attack
DURING THE GO-GO part of the mission, or by hiding bad guys among the
hostages? )
how about one of my favorites; space pirates (or terrorists if you
universe does not believe in space pirates) seize a corporate facility
on a world or moonlet with a hostile (as in deadly!) environment
outside) and place the hostages SOMEWHERE on the facility under armed
guard or locked down with NO environmental suits, or maybe suits, but
NO HELMETS?
kinda makes a body reluctant just to walk up and blow those airlock
doors down DARTH VADER style, hm?
there are almost limitless possibilities out there.
or how about, a "surprise" assault force (shades of WACO and LITTLE BIG
HORN, among other places!) going after a small force of bad guys only
to find out they are outnumbered, outgunned, and expected?
DAWGIE, who thinks UNEXPECTED PROBLEMS make wargames more