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HOSTAGE RESCUE SCENARIO and MURPHY AT WAR

From: DAWGFACE47@w...
Date: Mon, 20 May 2002 09:20:54 -0500 (CDT)
Subject: HOSTAGE RESCUE SCENARIO and MURPHY AT WAR


anyone out there  ever run  a seriously thought out hostage scenario?

a "hard" one.

with a player briefing, and forces, then changing  the scenario
unexpectedly by  cunning GM plan or by a cunning dice chart thought out
in advance by the GM and used to make life interesting.

or by providing the WRONG INFO to the players?

by allowing the players to select their  ideal forces  for the mission,
then tossing MURPHY at them in all of his glory?

(rescue team aircraft falls out of the sky,  vehicle gets creamed on the
freeway enroute to the scene, team leader has a fatal heart attack
DURING THE GO-GO part of the mission, or by hiding  bad guys  among the
hostages? )

how about one of my favorites;	space pirates (or terrorists if you
universe does not believe in space pirates) seize  a corporate facility
on a world or moonlet with a hostile (as in deadly!) environment
outside) and place the hostages SOMEWHERE on the facility under armed
guard or locked down  with NO environmental suits, or  maybe  suits, but
NO HELMETS?

kinda makes  a body reluctant  just to walk up and blow those airlock
doors down  DARTH VADER style, hm?

there are almost  limitless possibilities out there.

or how about, a "surprise" assault force (shades of WACO and LITTLE BIG
HORN, among other places!) going  after a small force of bad guys only
to find out they are outnumbered, outgunned, and expected?

DAWGIE,  who thinks   UNEXPECTED PROBLEMS make	wargames  more


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