RE: interceptors
From: "Dean Gundberg" <Dean.Gundberg@n...>
Date: Mon, 13 May 2002 09:49:42 -0500
Subject: RE: interceptors
> > > IMO, interceptors should be faster (that's why they're called
> > > inteceptors)
> >
> > Not necessarily--they are catching fighters coming towards them, not
> > running away from.
> >
> > >should also be tougher to kill
> >
> > good idea
> >
> I've been bouncing around the idea that a good part of the interceptor
> bonus comes from their increased agility, which _should_ make them
> harder to kill as well.
Sure, make them do what you want, but make sure you cost them correctly
by
adding all the additional costs for those modifications.
The game doesn't say interceptors just hit other fighters better, it
says to
hit other fighters better while loosing the anti-ship ability, it costs
the
same as a normal fighter group, a subtle but important difference.
Since
the points involoved are only dealing with those changes, don't play
interceptors with additional ablities but use the normal 'interceptor'
cost,
that would just increase the problems with fighters. If in your
universe
'interceptors are also harder to hit plus faster, play them that way,
but
make sure you cost them per their abilties to balance things out (or
attempt
to anyway).
Dean Gundberg
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