RE: Its Doctrine, Scouting and Tactics not Fighters
From: "Alfie Finch" <alfie.finch@b...>
Date: Thu, 9 May 2002 23:35:16 +0100
Subject: RE: Its Doctrine, Scouting and Tactics not Fighters
> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf
> Of Robertson,
> Brendan
> Sent: Thursday, May 09, 2002 5:56 AM
> To: 'gzg-l@csua.berkeley.edu'
> Subject: RE: Its Doctrine, Scouting and Tactics not Fighters
>
>
> On Tuesday, May 07, 2002 3:05 AM, B Lin
> [SMTP:lin@rxkinetix.com] wrote:
> > From a previous post of mine reagarding DBM's setup
> with some general
> ideas on how to implement in FT:
> > >>>>>
> > The interesting parts of this set-up:
> > 1) Each player has some say in the terrain to be used -
> > 2) Ambushes and flank attacks -
> > 3) Commands - in DBM an army is demoralised if
> enough commanders are
> killed. Fleets should have Flag Ships where the
> Admiral or Commander is
> located, and loss of said ship should cause either a
> morale check or some
> sort of disruption as the Flag is passed to the next
> ship in line. This
> might require that a very powerful ship is held out
> of the line of battle to
> keep the Admiral safe.
> > 4) Supply -
>
> Interestingly, I addressed points 1, 3 & 4 in my
> current campaign rules.
> And point 2 can occur when using a GM for your
> campaign to really screw
> things over.
>
>
Why not adopt the MT guideline ; if there are no specific
mission objectives a fleet will attempt to disengage when 50% in