Re: (OT)(SG2) A question, to ARV or not to ARV...
From: Glenn M Wilson <triphibious@j...>
Date: Mon, 06 May 2002 19:21:18 EDT
Subject: Re: (OT)(SG2) A question, to ARV or not to ARV...
On Mon, 06 May 2002 12:36:45 -0500 Allan Goodall <agoodall@att.net>
writes:
<snip>
>I would have use for a CEV (assuming I got the acronyms right). An
>ARV?
>Probably not. The SG2 rules don't allow you to fix disabled vehicles
>in the
>field...
>
Campaign, campaign, campaign. You hold the field, you get X% 'destroyed
vehicles back next day/game/battle (roll a D12 and 1-2, it's
operational,
3-4 it's damaged, 5 it's got mobility problems (think improv pill box IF
you have a ARV to tow it in position,) and 6 it's fully mobile but the
gun doesn't work (decoy anyone?) 7+ It has to go to Depot.
Damaged vehicles are repaired 1-9 on a D12 if a dedicated Repair unit is
employed (no other functions allowed) Can sub one ARV (not available in
next battle) or two CEV (just to make something of a decision call.)
Realistic? Maybe not but it gives a reason to have/deploy those
vehicles
beyond the obvious ones...
Experts may now carp freely...
Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com
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