RE: Carriers & Fighter Capacity
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 1 May 2002 09:48:31 -0400
Subject: RE: Carriers & Fighter Capacity
Try using:
Each Launch Bay: 12mass (accounts for doors/corridors to hangers)
Each Hanger: 6 mass
Each hanger must be attached to a launch bay or another hanger
(daisy-chained). It takes 1 turn to move fighters from a hanger to a
launch
bay or another hanger. Done at the beginning of the fighter launch
sequence
(so cannot move one up if there is a fighter in the launch bay). Launch
bay
may hold 1 fighter unit by itself.
Unbalancing (getting fighters at reduced mass) in games where fighters
can
start pre-launched or have multiple turns before engaging enemy ships.
Or you could have 1 Op Deck for all fighters (would make them more
vulnerable to threshold checks) and multiple launch bays. But the same
problem exists -- games where fighters are launched at the start.
---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/
---
-----Original Message-----
From: Brian Bilderback [mailto:bbilderback@hotmail.com]
Sent: Tuesday, April 30, 2002 15:22
To: gzg-l@csua.berkeley.edu
Subject: FT: Carriers & Fighter Capacity
I've been considering the rules for fighters. Under the current rules,
a
ship can store, launch, and recover 6 fighters for 9 mass. That means
that
every flight has it's own hangar, launch facility, and recovery
facility.
It's a good thing modern carriers don't work quite like that. Has
anyone
ever tried any alternate rules for separate storage/shared launch &
Recovery
for dedicated carriers in FT? I was thinking of something like making
each
"Hangar bay" worth 5 mass per flight, and each "Operations deck" worth 4
mass. The carrier could carry as many fighters as it had bays, but only
launch and recover as many flights per turn as it has ops decks - sort
of
like the difference between SML's and SMR's (Only Different). This
would
make it remain more economical to buy full 9-mass fighter flights for
BB's,
DN,'s, etc, but give a litttle incentive to designing good dedicated
carriers. Thoughts from the list?
3B^2
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