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RE: RE: [SG2] close combat

From: Michael Brown <mwbrown@s...>
Date: Fri, 26 Apr 2002 07:00:34 -0700
Subject: RE: RE: [SG2] close combat

IIRC, everyone, both sides, all states (functional, wounded, dead)

Michael Brown

-----Original Message-----
From:	laserlight@quixnet.net
Sent:	Friday, April 26, 2002 6:40 AM
To:	gzg-l@csua.berkeley.edu
Subject:	RE: RE: [SG2] close combat

>Bell, Brian
>Take a look at Tomb's Cose Combat Extentions:
>The 'Making Numbers Count' rule shifts the side outnumbered down 1 if
the
odds are 2:1 and down 2 if 3:1 or greater.

Yep, that just happens to be one of the few House Rules from
Stargrunt.ca that 
I'm not quite 100% happy with, even though it's reasonable.  I'm just
offering 
an alternate.

In a related vein, Roger Burton West and I are in a PBEM of SG and a
situation 
has arisen for which I'm wondering what the consensus is (won't affect
our game 
as Roger and I have already agreed on how to treat it).  A
Red-nationality 
squad close assaulted a Blue-nationality squad.  Both sides took
casualties; 
the Blues failed a confidence check and withdrew, and the Reds elected
not to 
pursue.  The Red position now has 3 operational Reds, 2 dead or wounded
Reds, 
and 3 dead or wounded Blues.  A nearby Blue squad, showing ruthless
unconcern 
about hitting their wounded, opens fire and does three hits.

Who is eligible to get hit?  The 3 functional Reds, or all the
functional and 
wounded, or fuctional/wounded/dead, or something else?

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