Prev: Re: [DS] Gently -- Capacity, Points Next: RE: [DS] Gently -- Capacity, Points

Re: [DS] Capacity, Points - Trying to put it all together. Long post.

From: Indy <kochte@s...>
Date: Tue, 09 Apr 2002 09:52:09 -0400
Subject: Re: [DS] Capacity, Points - Trying to put it all together. Long post.

KH.Ranitzsch@t-online.de wrote:
> 
> Adrian Johnson schrieb:
> >
> > This is rather a long post.  I hope you have fun though,
> > and don't get bored :)
> 
> Interesting post, and well thought out.
> > Armour:  Armour classes have a TACTICAL points value
> > (TAC) - a reflection of how effective the armour is at protecting
the
> vehicle
> > in combat - and a CAPACITY (CAP), which is how much space/weight the
> armour
> > takes up.  The TAC value and CAP values change, depending on what
> type
> > of armour is used on what size class vehicle.
> 
> I would like to see, at least as an optional rule, the possibility to
> define each face of the armour individually (front, left, right, top,
> bottom [against mines], rear) There have been all kinds of odd
vehicles
> where this was quite unbalanced, e.g.front armour only gun carriages
or
> trucks, open-topped vehicles, self-propelled guns with open rear etc.
> And I don't think the asymmetric M3 Grant had the same armour on the
> left and right side.

Concur. And I would like to try working with designs based on
contemporary high-tech tanks (such as Oerjan's estimation of
their having 8/2/1 front/side/rear armour values). 

Prev: Re: [DS] Gently -- Capacity, Points Next: RE: [DS] Gently -- Capacity, Points