Re: DS3 points
From: Roger Books <books@j...>
Date: Fri, 5 Apr 2002 13:44:22 -0500 (EST)
Subject: Re: DS3 points
On 5-Apr-02 at 11:50, Tomb (tomb@dreammechanics.com) wrote:
> [Tomb] I'd be happy if you can supply an argument based on IN GAME
> EFFECT that argues why it is necessary to account for vehicle size and
> equipment since only the SIGNATURE dice is considered in the game.
Ah choose your ground carefully. You may argue only as long as you
don't use the point I can't address. :)
I want to be able to travel to city X, game with player Y, and by
looking at the mini have a clue as to its' capabilities. Your
plan does away with this. It's excessively generic.
While DS and SG are generic there are assumptions made which, IMNSHO,
make it a good game. They're designed around a David Drake,
Rick Shelly model of military fiction. The fighting stays the same
we just have better technology. If you try to account for the
skateboard that can take out a company that feeling is going to go
away and the games are going to become just another <yawn> who
can design the most munchkin of equipment.
When the discussion turns to "don't go there" it's time to start
looking "there".