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RE: FT: Sa'Vasku ship costs...

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Thu, 14 Mar 2002 22:10:14 +0100
Subject: RE: FT: Sa'Vasku ship costs...

Beth replied to Jaime:

> >I'm not a big fan of the range mods either
>
>We've gone back to 12", mind you Oerjan reckons we don't find that a
problem
>as I roll too many 1s anyway ;)

I know. OTOH I've talked to other Vector SV players who have never yet
lost 
a single battle, and consider even the "official" fixes to be too weak. 
However, they use custom designs rather than the FB2 ones, and I don't
know 
what set-ups they use (initial speeds, etc.)

> >Most times it's not worth attempting to repair anything.
>
>I must admit I don't do much of that either, unless its a fairly big
ship
>and whatever was lost was on the first threshold.

Which is also directly opposite to the experience of the above-mentioned

players - if they lose a power generator the damaged ship opens the
range, 
repairs the PG, and then returns to the fray at essentially full 
effectiveness, giving the enemy the choice between shooting at
less-damaged 
SV ships at close range or at the damaged ship at long range. For them
it 
works; the few times I've tried it in Cinematic it worked quite well
too.

Brendan (Pratt), Alan (Brain), have you played any more with the SV in
the 
past year or so?

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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