RE: [FT] Orbit and FT
From: "B Lin" <lin@r...>
Date: Tue, 12 Mar 2002 11:52:52 -0700
Subject: RE: [FT] Orbit and FT
It's only a problem at low orbits, where you still have wisps of
atmosphere. Sky Lab came down because it was low enough to have a
slight drag and it ran out of fuel for the thrusters. It was thought
uneconomical to try to push that much mass into a higher orbit. When
you get a few thousand miles out, there isn't much atmosphere to deal
with so it would be negligible.
--Binhan
> -----Original Message-----
> From: Brian Bilderback [mailto:bbilderback@hotmail.com]
> Sent: Tuesday, March 12, 2002 11:46 AM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: [FT] Orbit and FT
>
>
> Laserlight wrote:
>
>
> > Determine orbital circumference at various orbits, and
> divide by 12
> >turns. Let gravity give you a 1 point change of direction
> every turn.
>
> Also, not only do you need to determine orbital velocities,
> don't you have
> to take into account orbit decay and decide how often the
> ship has to expend
> some thrust to keep up orbital velocity? Or is it such a
> long-term problem
> as to be negligible in game terms?
>
> 2B^2
>
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