Re: [FT] Wave Guns Redux (again!) [long]
From: Charles Taylor <nerik@m...>
Date: Mon, 11 Mar 2002 22:15:48 GMT
Subject: Re: [FT] Wave Guns Redux (again!) [long]
In message <55ca0b154b.Charles@nerik.monkslode.fsnet.co.uk>
Charles Taylor <nerik@monkslode.fsnet.co.uk> wrote:
> In message <20020309190026.GA21932@firedrake.org>
> Roger Burton West <roger@firedrake.org> wrote:
>
> > On Sat, Mar 09, 2002 at 01:55:08PM -0500, Richard and Emily Bell
wrote:
> > >Linking the charging rate to
> > >power diverted from beams and/or maneuvering gives the player
control.
> >
> > ...but also adds horrible amounts of complexity to gameplay. I'm
coming
> > down in favour of "fixed cycle time, number of turns" more than
anything
> > else.
> >
> > Roger
> >
> Yeh, I can go with that - relatively easy to do:
>
> # turns between firings is inversely proportional to mass of ship (or
> mass of FTL drive on ship)
>
> Say #turns to re-charge = 60/(MASS of FTL)
>
> So with 30 MASS of FTL, you can fire once every 2 turns.
>
> Charles
>
Further Enhancement:
Multiple Wave Guns - divide FTL MASS by # of wave guns before
determining Rate of fire.
Effect of charged wave guns failing threshold checks:
Divide 4D6 by rate of fire - multiply by number of turns since last
fired to get damage (maximum 4D6).
Can take Wave Gun 'off-line' (declare in orders) in which case no damage
is done if it fails threshold. But it must be 'on-line' for #turns equal
to Rate of Fire before it can fire again. If multiple WGs, if one is
off-line, others charge faster (but not if one is damaged/destroyed.
EMP attacks do not cause knocked-out WGs to damage the carrying ship.
Classed Wave Guns:
I'm considering the following - class is always even #
Damage in 1st 12mu = 1D6/class
Reduce by 1D6 per 12mu until it reaches half of class. i.e.
Class 2: 0-12mu: 2D6, 12-24mu: 1D6
Class 4: 0-12mu: 4D6, 12-24mu: 3D6, 24-36mu: 2D6
Class 6: 0-12mu: 6D6, 12-24mu: 5D6, 24-36mu: 4D6, 36-48mu: 3D6.
Beam path starts 2mu wide, increases by 1mu per 12 mu.
This will need integrating with the charging/RoF rules above.
Charles