Prev: RE:[FT] Wave Guns Redux (again!) [long] Next: Re: DSII/ Assault Lander, was Fwd: Ask...

RE:[FT] Wave Guns Redux (again!) [long]

From: "Brian Bilderback" <bbilderback@h...>
Date: Sat, 09 Mar 2002 08:54:10 -0800
Subject: RE:[FT] Wave Guns Redux (again!) [long]

Adam Benedict Canning Wrote:

Or requiring more points to charge for small ships, but that
would
cause WG Destroyers to disappear on loosing a charge Wave Gun.
The
problem with a charge cap is charging becomes more certain.

What about using graduated dice, like in FMA?  A ship with a mass (Or
FTL 
mass, depending on your taste) below a certain point would roll a d4
instead 
of a d6?

2B^2

"The Irish are the only race of people on Earth for which psychoanalysis
is 
of no use."

				 - S. Freud

_________________________________________________________________
Join the world’s largest e-mail service with MSN Hotmail. 


Prev: RE:[FT] Wave Guns Redux (again!) [long] Next: Re: DSII/ Assault Lander, was Fwd: Ask...