RE:[FT] Wave Guns Redux (again!) [long]
From: "Brian Bilderback" <bbilderback@h...>
Date: Sat, 09 Mar 2002 08:54:10 -0800
Subject: RE:[FT] Wave Guns Redux (again!) [long]
Adam Benedict Canning Wrote:
Or requiring more points to charge for small ships, but that
would
cause WG Destroyers to disappear on loosing a charge Wave Gun.
The
problem with a charge cap is charging becomes more certain.
What about using graduated dice, like in FMA? A ship with a mass (Or
FTL
mass, depending on your taste) below a certain point would roll a d4
instead
of a d6?
2B^2
"The Irish are the only race of people on Earth for which psychoanalysis
is
of no use."
- S. Freud
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