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RE: [FT] Multimode fighters

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 4 Feb 2002 10:47:24 +1100
Subject: RE: [FT] Multimode fighters

On Sunday, February 03, 2002 2:35 PM, Glenn M Wilson
[SMTP:triphibious@juno.com] wrote:
> Okay, Kiss/first try.  Attacking a PDS (which might be a high priority
> since they should be able to sweep you off the hull given a chance)
would
> be different but for all other surface weaponry:
> 
> Attacks resolved as usual; if unsuccessful PDS gets a shot at
'grounded
> fighters' - 5 hits (no re-rolls,) 6 causes hit and  causes the
fighters
> to check morale and if failed to break off (depart the hull.)  If
> successful (draws attention of crew to presence/location - PDS fires
and
> 6 kills, 4 or 5 causes fighters to check morale and if failed depart
the
> hull ("too D*** close".)
> Sloppy but it is just a draft idea.  Or was that daft?

This can be simplified down more to comply with regular PDS rules.

Ideas from last few posts:
***
Variable Fighters (or De-construction Fighters):
Mass: 1 each
Cost: 7 each (3 base +0+0 Interceptor +0+1 Standard +1+2 Attack)

During Fighter Movement, the player must declare what mode the fighter
is in
for the rest of the turn *before it is moved*.	If it is not declared,
it is
presumed to be in F-mode (Interceptor).

F-mode: acts as Interceptor; 24 MU movement
G-mode: acts as Standard Fighter; 18 MU movement
B-mode: acts as Attack Fighter + special; 12 MU movement
All modes use standard 12 MU secondary movement for one endurance.

During PDS/fighter resolution PDS is allocated as normal and follows
normal
rules.

When in B-mode, the squadron can forego their normal attacks to act as
DCPs
(De-Construction Parties).  After surviving PDS, each fighter is
allocated
to a non-core system and rolls using DCP rules (1 fighter = 6, 2
fighters =
5+, 3 fighters = 4+).  If the DCP roll is successful, that system is
disabled as if it had failed a threshold check (note this damage is
repairable, unlike needlebeams).
A system cannot be targetted more than once per turn regardless of the
number of attacking B-mode fighters.

Brendan


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