RE: Re: [SG] Islamic Bombers
From: "Scott Clinton" <grumbling_grognard@h...>
Date: Fri, 25 Jan 2002 14:39:54 -0600
Subject: RE: Re: [SG] Islamic Bombers
>>I thought about that, but these are not improvised explosives made in
your
>>sink--these are charges made up by military demolitions people for use
by
>>the army. I would concur if the suicide bombers were guerillas /
amateurs
>>/ terrorists--such people could easily be part of a scenario, but I'm
>>specifically talking about army units here.
It's your game (of course) but I disagree.
I don't really think that the TYPE of explosive used is of any real
relevance. If it goes "boom" and has a reliable trigger then it really
comes down to the person hitting the button, and their psychology.
Unless
these people are going to represent aliens or basically mindless drones
they
WILL have the innate human instinct to survive. It may be buried, and
suppressed. But even in the most well trained suicide bomber it may
cause
them to hesitate for a second or three...or make them a bit jumpy and
cause
their judgment to be 'off' a bit at the key moment.
Also, how much time do you spend training a suicide bomber? I would
think
it would be minimal do to the ease of the task they are to perform (push
this button) and the fact they are expendable. And I would think that
the
training time would mainly have to be psychological mumbo-jumbo to
convince
them to really do it when the time was right (and not two seconds too
soon/too late).
Now, the Starguard line of minis has some bug bombers that would fit the
bill nicely. But, IMHO, humans need to make 'some sort' of check at the
critical time to determine success/partial success/failure.
As always, just my opinion.
Scott Clinton
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