RE: DS2: Design questions of my own.
From: "B Lin" <lin@r...>
Date: Thu, 17 Jan 2002 14:38:12 -0700
Subject: RE: DS2: Design questions of my own.
Actually the better number is 25%
Chance of absolute kill is increased from 50% to 75%, an increase of
25%.
Saying that it is an increase of 50% in chance to kill is a little
misleading.
An obvious example would be an increased kill probability from 1% to 5%,
the increase is 500% by your accounting, but in game terms, the increase
is only 4%.
Conversely a weapons system that already has a 75% kill rate compared to
one that has 100% kill rate - according to your usage, the 100% weapon
would ONLY have an increase of 33%.
--Binhan
> -----Original Message-----
> From: Brian Bilderback [mailto:bbilderback@hotmail.com]
> Sent: Thursday, January 17, 2002 2:32 PM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: DS2: Design questions of my own.
>
>
> Brian Bilderback wrote:
> >
> >>So the MDC 5 gives you a 50% increase in kill likelihood, for a 25%
> >>increase
> >>in capacity and cost...
> >
> >Oops... make that 33%. But still.....
>
> Scratch that, I was right the first time.
>
> Brian B2
>
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