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RE: DS2: Design questions of my own.

From: John Atkinson <johnmatkinson@y...>
Date: Tue, 15 Jan 2002 17:37:58 -0800 (PST)
Subject: RE: DS2: Design questions of my own.


--- Brian Bilderback <bbilderback@hotmail.com> wrote:

> Which, in a one-game scenario, doesn't make sense. 
> Remember, this is in an 
> integrated gameworld/storyline, where points are a
> little less important.

Yeah.  Depends on how you figure your 'economic
points'.  If points translates directly into dollars
there's sense to it.  If some things are more
expensive (I figure stealth ain't cheap economically
either) then it depends on your campaign assumptions.

> Which is why I don't like ablative armor - too
> specific a threat for what 
> you pay to guard against it.	In the long run,

Yeah.  Ablative is pretty specific.  Reactive is
specific, but against probably the most common weapon
on the table.  But you can take that to a tolerable
level with PDS/ECM combos.  So I end up using standard
armor.

John

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Prev: Re: DS2: Design questions of my own. Next: [OT] Atkinson 12-step method