Prev: RE: RE: girl soldiers Next: [OT] 3-views

Re[2]: [FT4] Full Thrust for Four-year-olds

From: Flak Magnet <flakmagnet72@y...>
Date: Mon, 7 Jan 2002 09:29:35 -0500
Subject: Re[2]: [FT4] Full Thrust for Four-year-olds

Also;
f) can be expanded to just making sound effects, rocket noises for
movement, shooting noises for firing, and the dying noises for
thresholds as suggest.

-- 
Best regards,
 Flak				
 Hive Fleet Jaegernaught
 http://www.geocites.com/flakmagnet72

Monday, January 07, 2002, 3:42:58 AM, Colin wrote:

CP> Thus spoke Beth.Fulton@csiro.au on Sat, Jan 05, 2002 at 01:28:06PM
+1100 :
>> You don't have to change much. I'd start off with:
>> 
>> a) staring in fairly close (say a couple of range bands apart)
>> b) low speeds (so you don't have turns where no one can shoot)
>> c) he always gets the initiative (such small children can't wait for
others
>> to go first usually)
>> d) only you write movement orders he just points where he wants to go
and if
>> he can manage he goes there, if not tell him can't quite manage it
and
>> explain what he's closest option is. After his movement is done then
follow
>> out your orders - the fact their ship has already moved gives them
just
>> enough patience to allow you to get in moving your own ;)
>> e) skip missiles and fighters for now (so you may want to use the SSD
from a
>> SDB/BDN of another nation instead of the CV's real SSD)
>> f) make lots of dying noises when you take thresholds
>> g) when he takes thresholds make "oh no I've made them mad now I'm
gonna
>> pay" comments 

CP> Add in h) don't make threshold checks for engines; not being able to
manuever
CP> really puts a downer on your day, and having two sets of
manueverability may
CP> confuse.  This one can get removed when he gets older ;)

_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com


Prev: RE: RE: girl soldiers Next: [OT] 3-views