Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training
From: Glenn M Wilson <triphibious@j...>
Date: Fri, 28 Dec 2001 23:11:29 EST
Subject: Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training
On Fri, 28 Dec 2001 15:22:36 -0800 "Brian Bilderback"
<bbilderback@hotmail.com> writes:
>Wow.... if I had known what a can of worms I was opening, I would have
>done
>it sooner. I'm kinda proud of the discussion I touched off. Let me
>see if
>I can summarize some of the points made/argued so far, and see if
>people
>agree. Then I'll see if I can incorporate them into gaming system(s):
>
>1. Training outweighs experience when facing a situation outside your
>experience.
>2. Experience outweighs training in matters of covering your
>posterior.
>3. Training and Experience combined kicks said posterior.
>4. Well-trained rookies may or may not freeze up, but if well-trained
>enough, their training takes over. Veterans are less likely to freeze
>up,
>but more likely to decide it's time to go.
>5. Experience is more accurately reflected on the individual, not
>unit,
>level.
>
>Any other points?
>
>Brian B2
>
>
Yeah, don't get involved in a firefight...
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