Re: Points, was Re: grav
From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 27 Nov 2001 15:14:54 -0800
Subject: Re: Points, was Re: grav
Let me see if I can address at least one point for Oerjan, he can
correct me
if I'm wrong:
You wrote:
>However, this does raise another question. By your
>program, a HMMWV with a TOW II launcher is more
>expensive than an M-113 varient with TOW II launcher
>(M901, etc). Why? It doesn't make sense to me that a
>truck would be more expensive than a much heavier
>armored vehicle.
Again, it comes back to the fact that the points sytem should reflect
how
effective the unit is in a game, not how much it cost to build. There
are
three main components to a vehicle's effectiveness: It's
Offensive/Mission
Capability (For an MBT, the nastiness of it's gun. For an AEV, the
efficiency of it's Engineering equipment); It's Survivability (How hard
it
is to hit, how hard it is to kill if you DO hit it); and overall
performance
(How fast, manouverable, amphibious, etc). In the case of a HMMWV vs.
an
M-113 as listed above, the offensive capability is the same - a TOW II.
As
for overall performance, I'm not well versed enough to know how the two
compare (I'm guessing the HMMWV is faster, I don't know about off-road
capability). In terms of survivability, the HMMWV, being smaller, is
harder
to hit, while the M-113 is harder to kill once it DOES get hit, because
it's
better armored.
Which brings us to what *I* would gather is the ONLY reason such a HMMWV
would EVER be more expensive than the M-113 IN THE GAME: And that would
be
if the M-113 is enough larger that it would be likely to get hit more
often
enough that it's armor advantage is cancelled out.
That is to say, if the HMMWV is so weakly armored that it will be killed
say
1 out of every 3 times, but is so stealthy that it is only likely to be
hit
once per game, But the M-113, whose armor means it will be killed only 1
in
every 5 hits, but it's so big it's likely to be hit 3 or 4 times per
game,
it's survivability is actually less than the smaller vehicle.
I'm sure that is over-simplifying it for Oerjan, but I think it contains
the
core of the arguement. Oerjan is definitely arguing that stealth does
NOT
increase survivability as much as it increases points cost under the
current
system.
Brian
"The Irish are the only race of people on Earth for which psychoanalysis
is
of no use."
- S. Freud
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